Assault Pc - So here we have a little game from Matrix Games called Massive Assault and as I partially mentioned in the first line, this game is only about one thing; Face-to-face, gun battle
Ahh, war.. Click image to enlarge. How wonderful to see her in all her hideous glory when she is placed on my monitor or TV and not on my neighborhood streets. Including all kinds of real people having a blast. Welcome everyone to the first installment of what I like to call "Reviews From Me". As an introduction, I'll let my review do most of the talking, but allow me to share these two things about myself: #1: The most important quality of a game is that it's fun to play. This means the sound may suck and the graphics may pulsate, but if a game combines enough abstractions to keep me happy and engaged, I'll keep it next to me, hug it, love it, and treasure it just as much. Like it, a fluffy puppy or maybe a cookie. #2: I am an idiot and always will be. So crack open a couple of beers because I plan on getting drunk by the end of this one. Looking forward to the review! I hope this is informative and interesting. And if not, I hope you will put it in your mouth and curse my name.
Assault Pc
So here we have a little game from Matrix Games called Massive Assault and as I partially mentioned in the first line, this game is only about one thing; Face-to-face, gun battle. Massive Assault masterfully manages to create an environment that is almost completely devoid of micromanagement and full of strategy and conflict. Very high praise, isn't it? Then this game should be perfect. Review, let's all post on the forum. sorry No. It's actually somewhat flawed due to some uninspiring technical aspects and some weird and frustrating gameplay decisions made by the development team. However, it's a well-executed and enjoyable departure from the over-the-top economic style of what many claim to be "war" games.
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Click on the image to enlarge it. So how did this happen you ask? Well, it all starts with an intro movie / animation / text bombardment / sound. "Skip this crap" you say? I don't care what you say. what are you doing on my watch Skipping introductions is very important. Unless you try to skip the game's entire story and plot, you won't find this information anywhere else. The introductory film provides a nice geo-political world and highlights 2 sides of our battles; League of Free Nations and Phantom League. Granted, you don't need it to play the game because there's no real plot once you start fighting, so you don't want to skip the first chapter of the story or anything, but it's nice to know where the game is coming from. . It's supposed to be an epic battle in deep space between two longstanding political enemies, but with no plot progression in the game, we're left feeling empty and empty. A galactic war-inspired story, while a simple theme, would lend itself well to the atmosphere in battle. I think when someone does a story like this they should pay George Lucas royalties. And Uncle George will collect your mother even if she breaks her knee. As you can see, I wasn't in the war, and if I needed to be a part of the story, I probably wouldn't be.
After our intro movie fades away, we're presented with a nice game menu that shows us our 5 game modes: Training (self-explanatory and very useful), Scenario (24 battles representing all different battlefields, scenarios and units), World War (6 different weather worlds where you can choose one of two factions and fight for control of the countries of the world), campaigns (4 separate battlefields based on the same world in a world war type, with very poorly designed storylines) and finally, multiplayer (I'm going to break it down I can't go into details because it Asking for an activation code that I'm not sure I have. Oops.). Which means I'm pretty sure I messed something up so everyone can now scream incredibly loud at their monitors! Either way, each mode plays pretty much the same, and the game doesn't feel refreshing after a while.
Click on the image to enlarge it. Now that we have these minor non-game aspects out of the way, let's tackle the in-game mechanics. First, let me talk about the graphics. Everything is rendered in 3D and each group has different models for their respective sections. You might think that the units are unique and that each faction has different strengths and weaknesses, but that would be incredibly misleading and make the game a bit shallow. The names have been changed to protect the innocent, but they are still more guilty than sin. Also, the units look a bit cartoonish, but since each war machine isn't based on anything real, everything looks exactly the same for all intents and purposes. I should note that I give full credit to all units being animated. This is especially great for mortars and rocket launchers, which will drop their deadly payloads and turn their vehicles into nuclear fairy dust to kill your fierce enemy. And not in general, I'll mention some graphical nit choices I have with the game format, because I'm a god here and I do what I want. Some units are larger than their surroundings and the ships look a bit smaller. Also, the camera focuses on units away from the weapon's effect, keeping the action off-screen. None of those are criticisms, but hey, I've noticed them and it's my duty as a respected reviewer to let you, the almost equally respected reader, know. For terrain, in general, 3D terrain is good enough, but seeing units through trees is a challenge. If only I could blow them all on a toothpick.
One place where Massive Assault won't win any industry awards is for good. The music in the game is adequate but not inspiring. The theme is an effort for opera music, but the effort is certainly a little worthy. For some unknown reason one of my favorite voices is the voice over lady. It handles pre-game cinematic audio as well as in-game help/tips/taunts. She looks like the chick who played the president of Russian Earth in the fourth season of Babylon 5 and I found her sexy, foreign and exotic. Excuse me while I dream for a moment. Oh yes my little babushka *best* put some vodka in there* yes *what? huh? Yes, review. There are enough combative sounds to balance out the subpar music. We will get unique hits, weapons and ambient music for each chapter. None of these are specifically Vietnam memorials, but hey, they're there, they work, and they're special. It's like owning a white car. The color isn't bright, but it has a good tone, but it's not as distracting as the green that some people think is cool, but really it's just overdone and trashy. Did that make sense? i am not I'm very drunk.
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As I mentioned earlier, click image to enlarge, Massive Assault is not only the name of the game, but also the purpose of the game. The units are so tightly balanced and the AI is so "perfectly matched" that every world war or campaign is guaranteed to turn into a bloody slugfest. On the other hand, it means that one more small mistake can cost you every turn and prevent you from winning. But at least single-player games offer some challenges. Expect a variety of units in each of your slugfests. You get battleships, carriers, bombers, mechanized attack robots, tanks and a few other light vehicles, but here we hit a brick wall harder than a Mercedes in a French tunnel. You see, to keep things interesting and moving, Massive Assault is built around a simple micromanagement technique whereby each "country" has a certain value, and as long as that country remains clear of enemy rogues, you get a dollar per turn, which gives you a chance. Buy units (you can get 1
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